

These are my mods and load order (took it from SSEEdit): I know that the fastest way would be to start a new game but this is the last thing i want to do.

Dark envoy uunp mod#
So is there any tool or way that can help me understand what is making my game unstable and why it crashes every time? Is it a single mod or several incompatibilies between some of them? I heard that people play with over 700 mods with almost no problem so probably something went wrong in my configuration/load order or in the files conversion I tried disabling almost all the new mods but the game becomes even more unstable apparently, i even tried to load older saves but the issues are still the same I followed a guide on youtube and used creation kit to convert these files.i converted only small mods that add some armors/weapons and never any other type of mod and i thought that this would not have caused issues but apparently it didn’t end wellīefore that the game was more stable, it crashed very rarely and i could play normally. esl in order to avoid the 254 plugins limit. I have to mention that right now i have 248 active plugins (.esp) and 108 light plugins (.esl) which were originally. So how can i understand what exactly or likely is causing this crashes? My game never lag so i don’t think the problem is my pc, the crashes always happens instantly This could happen everywhere: cities like whiterun, vanilla dungeon, inns or new dungeons and so on. Instead during combat, even when there are many enemies, the game almost never crashes. They're aggressive towards almost everyone but the player so use it carefully.Hi guys, since a few weeks ago my game (SSE) keeps crashing very often but only when i try to save, when i make a fast travel or enter/exit some dungeons. A large amount of Daedra will invade Tamriel. The Gate of Coldharbour: Once a day open a massive portal which the legions of Molag Bal can cross.This has the same effect as the Auriel's bow with tainted arrows but it lasts longer and you will not have to carry the bow everywhere. Dark Envoy: Call the night powers to create an eclipse so you will no longer fear the sun again.This is a very powerful effect, for example this will make your natural weakness to fire from a 30% to a 15%, in general any negative buff will be halved. Is a bit stronger than Ebony Flesh spell since 50% damage resistance is similar to 350 of armor but it also halves the spell magnitude and duration of all hostile spells. Shadow Armor: Resists 50% of physical and magical damage.Soul Feast: heal yourself, if you have less than 50% of health and have souls trapped by sinister grip spell consume a soul to heal the same amount.This effect increases in damage for each soul trapped. Sinister Grip: Deal magic damage and trap the soul of a foe.Shadow Pack: 3 death hounds hide in your shadow and they aid you each time you enter in combat.Consuming Stream: A beam of vampiric power that absorbs health.Dark Aura: Once a day become one with shadows and resist 50% of physical damage while absorbing the life force of your foes.Foes trapped inside with you will be terrorized. Ominous Cage: Create an impenetrable barrier around yourself until you disable it.Hideous Mist: Invoke a fog in which you and your allies are stronger and your foes take damage.Crippling Terror: Paralyze enemies with your gaze.Dark Hollowing: A beam of pure evil that deals damage over time.You can also mark up to 6 places to teleport to them. Bat Travel: Select your destination and teleport yourself.Bat Teleport: Transform yourself into a cloud of bats and teleport to the target location (Do not save your game mid flight or you will fall to death when reloading).This is a toggleable ability and since there's only a mod for SSE that does this and it's not toggleable i think you will appreciate it. Bat Form: Transform yourself in a cloud of bats and fly freely.Once you do this go where the quest mark guides you and beat the enemies to access the new powers. To start the quest simply go to the Volkihar castle and drink from the altar of Molag Bal. The mod is 100% compatible with Sacrosant and Better Vampires as well as almost any mod since very few vanilla records where touched.

This mod features a new small questline for Vampire Lords and adds some new powers for both mortal form and vampire lord.
